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Site Update |
Posted by Hyde on 3/13/2009 3:30:08 AM |
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Changed a few things, nothing major though. Trying to get enough dough so I can host this elsewhere under .NET 2. |
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Hmmm.... |
Posted by Hyde on 8/12/2005 4:35:50 PM |
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As of freaking July 15th I am no longer nineteen years old. Just one more year and I can start drinking alcohol and fall into a deep hole filled with depression and self-degradation. Well, not really. |
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Does anyone even read this page anymore? |
Posted by Hyde on 4/14/2005 1:26:28 AM |
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Well, what can I say. I have been extremely busy with school and have not had much time to work on my NES emulator. I am also running out of motivation, so I don't know when I'll release it officially. The main reason behind this is that all games I have tried so far work fine on it. Hopefully someone will release more technical information on the NES before I ever get to test some stuff on real hardware. Anyhow, I have been working on an SNES emulator for quite a while too, and it should be "ready" within a few months. This is all I have got to say for now. |
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aNESe 3.0a / SmartRENES 2.0a Update |
Posted by Hyde on 1/24/2005 6:22:24 PM |
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Lotsa changes. Definitely worth a try. Get them from the aNESe and games sources sections. |
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Site Updates |
Posted by Hyde on 12/6/2004 3:27:07 AM |
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I've managed to update a lot of the pages here over the weekend. I even uploaded some new files... Hoorray for me and my lazy ass! Go to the aNESe page to get an early release of the emulator and to the games sources section to get SmartRENES. Feedback is welcome, bitchez. |
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Site Updates |
Posted by Hyde on 11/22/2004 5:01:02 PM |
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Working on a site redesign... Some things are probably not working as they should, but will be within a few days. |
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ANESE |
Posted by Hyde on 11/1/2004 2:10:27 PM |
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Fixed more bugs, but still cannot figure out why Skate or Die 2 and Cobra Triangle fail. Sound IRQs are a big problem. |
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aNESe |
Posted by Hyde on 10/18/2004 12:08:45 PM |
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Fixed some issues, but there is still one game that troubles me: Cobra Triangle. Gotta work on that one for a while. |
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Projects |
Posted by Hyde on 9/20/2004 12:02:05 AM |
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After thinking about my emulation projects for a while, I have *finally* decided what I am going to be doing with them from now on:
aNESe - I will try to maintain the core and the Allegro build for as long as I can.
NES++ - This will be an emulator specifically optmized for players, not developers. GBAGuy is working on netplay support, while Max maintains the DirectX code.
aNESe IDE - an IDE for the NES that I will working on whenever I have some free time. The only thing I've accomplished thus far with this project is learn how to use wxWidgets, which seems to be an excellent library, and make aNESe work with it.
Consider all my other projects to be in a status of hiatus. |
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Status |
Posted by Hyde on 9/8/2004 8:26:11 PM |
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Doing more work on the disassembler... Many bugs have been found / squashed and new features have been added. I am not releasing it now mostly because I do not feel it's ready for "da mass". aNESe is working pretty well, but there seems to be some sort of a bug left in my NMI handling code. Gotta fix that one. |