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.:: aNESe - Another NES Emulator
aNESe is yet another Nintendo Entertainment System
emulator coded entirely in C++. Graphics and sound are output through
the excellent Allegro graphics library. This was my very first
attempt at writing an emulator!
.:: What can it do?
Well, it emulates traditional mappers. Forget about
all the other somewhat exotic memory mapping schema. It won't mow
your lawn for ya; It can't come up with titration reports; It will
not make your girlfriend / boyfriend look any nicer.
.:: Screenshots
There are no cool screenshots at the moment. The old ones were
removed simply because you've seem them all millions upon millions
of times.
.:: what's New?
02/15/05 - 4.0a
- Added support for PAL games (Retrocoders - Years Behind
Demo works);
- Added support for 16-bit graphics;
- Added shortcut keys for switching between windowed and fullscreen
modes (ALT-ENTER),
and for pausing the emulation process (CTRL-P);
- Full customization of display dimensions is now allowed;
- Customized palettes can now be loaded through the emulation
settings
dialog;
- Added two new graphic filters: Super2xSaI and SuperEagle (NOTE:
you
must have 16-bit graphics selected to make these work properly
and have a fast computer);
- Fixed various memory leaks;
- Fixed a bug found in the state loader;
- Sped up the inaccurate PPU core;
- Improved the accurate PPU core (fixed some bugs);
- Partial support for joypads;
- Fixed mapper 68 (After Burner II). Should work fine now;
- Fixed mapper 5 (MMC5). Castlevania III works better now;
- Added support for ZIP files;
.:: Files
- aNESe v4.0a -
[ ZIP
]
aNESe v3.0a -
[ ZIP
]
aNESe v2.0a - [
ZIP ]
- aNESe v4.0a - Source - [ ZIP
]
- Allegro DLL - [ ZIP
]
* aNESe no longer requires this file, but you may still need it
if you're using older versions.
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